They both have very similar movements in the fact that the
only moves available is to go left and right, however Invaders.swf has an
Auto-fire feature so that you don’t physically have to fire, whereas Submarine
you have to manually fire. The auto-fire feature is somewhat inconvenient, and
so if available I will ensure that the player has to fire manually. Also you
move with your mouse with Invaders.swf and follows quickly with the mouse,
although it adds a sense of realism, the submarine moves rather slowly and it
is difficult to avoid enemy fire.
The ‘Asteroids’ that feature in the game are different
depending on the game, for Invaders.swf the player has to destroy falling alien
ships, whereas with Submarine.swf the player has to destroy passing subs whilst
avoiding missiles and so The ‘Asteroids’ for invaders.swf are the alien ships
and the ‘Asteroids’ for Submarine.swf are the subs.
There are key differences to both of the games; one of them
is the fact that you are destroying falling objects, without being hit by the
falling spaceships and not allowing them to pass the player. This game has the
auto-fire feature and for the type of game is difficult and inconvenient as
sometimes you are waiting to fire as they are falling and can make the player
fall-short. The other game is that you are on top and firing down at passing
submarines, whilst avoiding enemy fire, this game has to ‘press space to fire’
function which is a lot more convenient however I don’t know if the slow
movement has taken the fall-back due to this function.
Overall the game I would use as my template would probably
be the Submarine.swf as I just think the auto-fire function can be too much of
a pain, and the movement speed of the player in the Submarine.swf would be
easier to code.
or
Overall the game I would use as my
template would probably be the Invaders.swf, although I do find the auto-fire
function somewhat of a draw-back the style of the game-play is a lot more
flexible than that of the Submarine.swf and I generally believe that it will
make better game play.
You need to add more detail to your ideas gen section to actually "sell" your idea (sketches, what additions to the basic demo game etc. etc.)
ReplyDeleteAlso where is the ide THING???
pLSE GET THIS DONE ASAP SO FINISHED BEFORE PRODUCTION STARTS.